DM7908 Week 10 – Blender Tutorials

In this blog I’m posting links to Youtube tutorials that I’ve watched to supplement the tutorial that I’d organised with my lecturer, Rob Blofield.

Many photogrammetry applications on Apple’s platforms product virtual models at .USDZ files, which is Apple’s flavour of Pixar’s Universal Scene Description format. .USDZ files are not compatible with Blender and must be converted using the simple method outlined in the video above. Once converted, importing of the model and their textures is a simple process.

From observing the above two videos, I was able to learn how to adjust the transparency of models in blender to produce a fade in/fade out effect. This effect would be an imperative part of producing stop motion using my photogrammetry scans. The method in the lower-most video produced the most desirable effect when using the Cycles render engine and ‘Principled BSDF’ surface parameter for the objects.

Regarding lighting and cameras, these behave very similarly to those in Maxon’s Cinema 4D Lite, so the learning curve here was shorter for me. I referred to the below links to ascertain the types of lighting and camera controls.

Lighting: https://renderguide.com/blender-lighting-tutorial/

Cameras: https://docs.blender.org/manual/en/latest/render/cameras.html

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